Hey Victor- I wondered if this was the way to do it but wanted to make sure I wasn't missing a more obvious answer. I tend to make things harder than they have to be.... Thanks again! Dan On 6/28/10 5:07 PM, Victor Blomqvist wrote: Hi! It is really not very hard to do when you understand the basic principle used (same as in almost all physics engines). What is displayed on screen does not have to be the same as what is used inside pymunk, pymunk doesnt care how you draw the things it simulates. You will have 2 forms representing your object, one used for physics and one used to display on screen. For example, lets say you have an image of a head that you want to use. Then you create a pymunk Shape that match the head as close as possible, if its a round head then maybe a Circle will do, otherwise maybe you can do a Poly-shape. Then pymunk with act on the Circle (or whatever shape it is). However, when you want to draw it, you dont draw the Circle shape, instead you take the image and draw it on the same position as the Circles body, with the same rotation (and usually some offset to make the image line up with the shape). I should have added an example to pymunk a long time ago, because I think its something many new to pymunk struggle with. However, that is no more a problem, I created a small example just for you and checked it in to the current trunk :) Take a look here http://code.google.com/p/pymunk/source/browse/trunk/examples/using_sprites.py to run the example you also need the pymunk logo image that I used for example, located here: http://code.google.com/p/pymunk/source/browse/trunk/examples/pymunk_logo_googlecode.png As you can see I used a simple triangle to simulate the form of the snake and boxes, but if you have something else another shape might be better, or you can even combine more than one shape on the same body if your image is complicated (remember that Poly-shapes must be convex) I hope that clear things up! /Victor On Mon, Jun 28, 2010 at 3:40 AM, Dan Ross <dan@xxxxxxxxxxxxxxxxxx> wrote:Hi all- I'm thinking of experimenting with pymunk, but I'd like to use images, rather than shapes. Is there documentation or an example or two anyone could point me to? Thanks, Dan |