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Re: [pygame] Re: Developing on a Mac



Hey Aikman, I'm about to get started on a new project and I'll be
using an osx Mountain Lion laptop at least part of the time. Maybe I
can share your pain :P

On Fri, Jun 14, 2013 at 7:34 AM, Jason M. Marshall <jmm0@xxxxxxxxx> wrote:
> See http://www.python.org/download/mac/tcltk/ for a description of IDLE
> problems on newer versions of OS X.
>
> Jason
>
> ________________________________
> From: Aikiman <jr@xxxxxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Sent: Friday, June 14, 2013 4:56 AM
> Subject: [pygame] Re: Developing on a Mac
>
> I think my IDLE shat itself a few months ago on Lion, I think there is a bug
> with Lion or IDLE not sure which so I cant use IDEL anymore, instead I code
> with Eclipse and run the game inside Terminal. Whatever errors I get,
> Terminal spits out line numbers and error codes easily enough to read and I
> fix them. If you download Eclipse you need to install pydev, to be honest I
> havent set it up properly and you may be able to run the game from eclipse
> without Terminal but because it isnt setup right, I just save the code and
> use terminal instead.
>
>
>
> --
> View this message in context:
> http://pygame-users.25799.x6.nabble.com/Developing-on-a-Mac-tp633p743.html
> Sent from the pygame-users mailing list archive at Nabble.com.
>
>



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A musician must make music, an artist must paint, a poet must write,
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