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Re: [pygame] Documenting the pygame C API and making the API consistent



On 18-06-18 01:45 AM, Daniel Pope wrote:
Is this for a public C API or just internal to Pygame?
It is internal to Pygame, though if it is formalized and documented someone might use it in another package.


I know from experience how much more of a headache it is to build/distribute native extensions that depend on other native extensions' ABIs (numpy, specifically).

Do Pygame Surface/Sound objects support the Buffer Protocol? This would be a convenient way to to read and update object data without needing to compile against Pygame.
Pygame has better buffer support than Python 3.


On Sun, 17 Jun 2018, 12:19 Thomas Kluyver, <takowl@xxxxxxxxx <mailto:takowl@xxxxxxxxx>> wrote:

    I'm not really familiar with C APIs, but I thought that the 0/-1
    inconsistency was necessary because 0 may be a valid return value
    in some contexts, and there is no -1 if you're using a unsigned
    integer type. Looking quickly at the Python docs, the pattern
    seems to be that functions returning a pointer return NULL on
    error, and the rest use -1 to indicate an error - though I don't
    know if that's always followed.

    I would think that API changes don't belong in a 1.9.x release,
    but that's not my decision. :-)

    On 15 June 2018 at 23:45, Lenard Lindstrom <len-l@xxxxxxxxx
    <mailto:len-l@xxxxxxxxx>> wrote:

        Hi everyone,

        A part of the preparation for pygame 2 I have documented the
        functions and types exported by various pygame extension
        modules. For instance, the pygame.surface module exports C
        functions for creating and accessing pygame.Surface instances.
        These are used in other modules, such as pygame.display and
        pygame.image, where surfaces are created. In total, twelve
        extension modules make C functions available for use in other
        extension modules.

        While documenting the C API I renamed C types, functions, and
        variables to be consistent with Python's PEP 7. Names starting
        with 'Py' and 'Pg' were changed to use the 'pg' prefix. This
        avoids conflicts with possible future Python C functions as
        well as make the pygame naming convention consistent. I have
        also found other inconsistencies in the pygame C API.
        Functions that return a Python object are consistent in
        returning NULL to indicate an error. However, for functions
        that return an error code, some may use -1 to indicate an
        error, while others use 0. Should I make an effort to make
        pygame error handling consistent within the C API? Would it
        make sense to do this before pygame 1.9.4 is released, or wait
        until pygame 2? Python is not much help since it has mixed
        error codes within its C API.

        Lenard Lindstrom