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Re: [pygame] Collision detection revisited



I'd be interested, too.. so put that link on the mailing list too.

I was originally thinking of checking for rect collisions then also have
multiple rects for each object to determine a basic "hit location". But if
your project can do it by pixel without too much more memory.. Cool. ;)

----- Original Message -----
From: "Ulf Ekström" <ulfek@ifm.liu.se>
To: <pygame-users@seul.org>
Sent: Sunday, March 24, 2002 9:41 AM
Subject: Re: [pygame] Collision detection revisited


> Thanks alot Pete! Now I'm off writing my game :)
>
> The code you wrote had some oddities, but I'll complete your work
> and release a new version soon. I'll send you a link when it's finshed
> so you can put it on the project page if you like.
>
> --Ulf
>
>
> -------------------
>
> > ulf, i'm sure you can take it from here and add whatever else needs
> > doing. i commented the areas that need any explanation. i've also
> added
> > a pretty complete distutils setup and config scripts. it should
> build
> > and install on windows, unix, and darwin. it compiles the SCAM code
> in
> > statically, so it is a complete standalone python extension module.
>
> You have saved me many hours of work! Thanks again.
>
>
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org

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