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R+ trees was RE: quadtrees was (Re: [pygame] PROPOSAL: Faster Collision Checking: Ordering Sprites ...)



There's a project on sourceforge dealing with R+ Trees, but most of the links are broken. http://rplustree.sourceforge.net and they haven't released any files.

Here's the original paper, converted to pdf:   http://www.umsl.edu/~boehnkek/vldb87.pdf  if anyone is interested. It definitely sounds cool.

 

	-----Original Message----- 
	From: Pete Shinners [mailto:pete@shinners.org] 
	Sent: Sun 3/9/2003 3:51 AM 
	To: pygame-users@seul.org 
	Cc: 
	Subject: Re: quadtrees was (Re: [pygame] PROPOSAL: Faster Collision Checking: Ordering Sprites ...)
	
	

	
	phew, anyways, time to play with rene's code. oh, and there was a post
	to the list that got bounced. Paul Nilsson recommended using a R+ or R*
	tree implementation. which he says causes no problems for moving
	objects. (I'm not sure what these are actually)
	
	
	--
	"if they keep silent, the very stones will cry out"
	pete*shinners.org
	
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