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Re: [pygame] Display follow



Interesting.
I'm also going to have to make it so all the other sprites on the screen move in the opposite direction from the player, correct?

James Paige wrote:
I often like to have a "camera" position. Whenever I draw anything, I subtract the camera position first. Then simply moving the camera position to follow the player has the effect of making everything else move the other way.

On Sun, Mar 02, 2008 at 06:12:55PM -0500, Samuel Mankins wrote:
Makes sense... How do I move the world?

Ian Mallett wrote:
Sure! You can draw the player in the center of the screen. Then, to move around, you move the world in the opposite direction, not the player.
HTH,
Ian