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Re: [pygame] Font



what does antialiasing do exactly...

--- On Wed, 3/25/09, Frozenball <orkkiolento@xxxxxxxxx> wrote:

From: Frozenball <orkkiolento@xxxxxxxxx>
Subject: Re: [pygame] Font
To: pygame-users@xxxxxxxx
Date: Wednesday, March 25, 2009, 8:23 AM

And make sure to cache it.

On Wed, Mar 25, 2009 at 4:08 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> Read the docs.
>
> Simple example:
>
> antialias = True
> color = (255,0,0)
> Font = pygame.font.SysFont("Times New Roman",12)
> RenderedFontSurface = Font.render("blah",antialias,color)
>
> Ian
>