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Re: [pygame] super surface... a surface made up of many smallersurfaces



Kris Schnee wrote:

It's the speed and ease of use of this kind of tile-based engine that we've
been talking about optimizing, right? Or do I misunderstand what people
mean by a supersurface?

That's what I understood the original proposal to
be about, too.

However, I'm skeptical that it would gain you very
much in the way of speed, even if it were all
implemented in C. In my experience the bottleneck
is blitting the actual pixels rather than figuring
out which subsurface goes where.

--
Greg