Kris Schnee wrote:
It's the speed and ease of use of this kind of tile-based engine that we've been talking about optimizing, right? Or do I misunderstand what people mean by a supersurface?
That's what I understood the original proposal to be about, too. However, I'm skeptical that it would gain you very much in the way of speed, even if it were all implemented in C. In my experience the bottleneck is blitting the actual pixels rather than figuring out which subsurface goes where. -- Greg