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Re: [pygame] Strange mixer problem



I could be wrong, but it seems to me like the program is just exiting before the sound has a chance to play in full. Try adding a wait at the end (e.g. pygame.time.wait(2000)).

--- On Wed, 3/7/12, Danny Campbell <danny.campbell@xxxxxxxxx> wrote:

> From: Danny Campbell <danny.campbell@xxxxxxxxx>
> Subject: [pygame] Strange mixer problem
> To: pygame-users@xxxxxxxx
> Date: Wednesday, March 7, 2012, 9:56 PM
> 
> I am running this on Ubuntu Natty, and I've had this problem
> on a separate
> 
> occasion on a different Natty machine. Basically, in some
> circumstances, I
> 
> can't play a sound with the following code:
> 
> 
> 
> import pygame.mixer
> 
> 
> 
> pygame.mixer.init()
> 
> pygame.mixer.Sound("1up.wav").play()
> 
> 
> 
> There will either be a click, or more often, no sound at
> all. There are no
> 
> error messages. I have tried using pygame.mixer.get_init()
> to check if the
> 
> mixer has been properly initialized (which it seems to have
> been). I've
> 
> tried using pygame.mixer.pre_init() to specify certain
> settings (my sound
> 
> files are 22050Hz and 1 channel). This didn't help, either.
> 
> 
> 
> The strangest and most confusing thing is that it will run
> just fine in
> 
> the Python interactive shell. If I load the Python shell and
> copy and paste
> 
> this exact code into it, I get the expected sound.
> 
> 
> 
> I can't for the life of me figure out what the difference
> would be between
> 
> the command line and the interactive shell (I've double
> checked the version
> 
> of the shell and the version I'm using from the command
> line, they are the
> 
> same).
> 
> 
> 
> I'm probably missing something very simple, but I've been
> pulling my hair
> 
> out with this and am not sure how to proceed. :)
> 
> 
> 
> Please let me know if I should send the sound file in
> question.
>