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Re: [pygame] Feature discussion, proposals
Mikhail V wrote:
1. It turns out that 32 bit surfaces is an overkill in most cases. Good
that there is 8 bit mode.
What evidence do you have of that? Have you done any
benchmarking?
- how does the indexed image is generally rendered? Is it like: it sends
index array to video card and the card makes substitution?
That would depend entirely on your system, and I would
expect huge variations from one system to another.
Even if using indexed images is a performance
optimisation on *your* system, it's likely to be
a pessimisation on someone else's.
Personally I would forget about optimisation and
only use indexed surfaces if it simplified my program
logic. For performance, I trust convert() and
convert_alpha() to know more about the system it's
running on than I do.
--
Greg