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Re: [pygame] PyGame user interface widgets
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] PyGame user interface widgets
- From: Sam Bull <sam.hacking@xxxxxxxx>
- Date: Sat, 04 Mar 2017 13:21:28 +0000
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- Delivery-date: Sat, 04 Mar 2017 08:21:41 -0500
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On Sat, 2017-03-04 at 04:34 -0500, David Burton wrote:
> Back in 2012 I went down that same path, and found & evaluated the
> same PyGame GUI toolkits that you found. Like you, I was disappointed
> with all of them. I ended up writing one of my own, which I called
> DavesGUI. I reported the results of that process here:
> http://gamedev.stackexchange.com/a/44385/23295
It's unfortunate you didn't take another look at sgc, as looking at
your demo program and the points you listed in the above response, you
actually created a toolkit with a very similar design.
In fact, I'd say from the points that you list as advantages of your
toolkit, pretty much everything is true of sgc as well. In addition to
that, I can add OpenGL support.
Compare the hello world example:
http://program.sambull.org/sgc/tutorial.get_started.html
And my test demo that uses most features of the toolkit:
http://bazaar.launchpad.net/~dreamsorcerer/simplegc/trunk/view/head:/example/test.py
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