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[pygame] MacOS support



I managed to compile freetype and SDL_ttf, and therefore was able to
complete the MacOS implementation of pygame.

A few issues remain w/ this port:
- mixer.music appears to not work
- only 1 timer can be used at a time
- font resources must be loaded like:  'fontfile/fontresource' (because of
the way the files work on the mac)... so I dunno how that's going to work
out, I haven't attempted to load bluebold.ttf yet..
'font:/fontfile/fontresource' is a file in the fonts folder under the system
folder, so you can load installed fonts that way.

I should be about ready to hand out binaries or whatever if anyone wants
them, after I try and resolve the font issue a little better I'm gonna try
and take care of getting macfreeze or something like that to work properly
with pygame.

-bob

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