[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] people hating python for game dev.



yea my goal is nintendo NES style games, so I dont know what the big deal about using python for
it is

--- Chris Smith <maximinus@xxxxxxxxx> wrote:

> Python is *fantastic* for game development, in most situations. If you are
> perhaps a multi-million game development company writing a pixel-busting 3D
> engine, then maybe you need C, but I sense that this is *NOT* the case here.
> 
> What you should do is ask these python-hating programmers what wonderful
> language they are using? I would suggest that if they are a 'home coder'
> doing it on their own they are either using Perl/Python/Ruby or they are
> just talking from lack of knowledge.
> 
> What people seem to think is that 'Python is slow' - and do you know, they
> are correct to a degree. Thats why we use C libs like SDL and GTK but wrap
> them in Python to get our speed. However, Python is definitly fast in one
> way - it's quick to get code up and running in, and that - for most home
> brew developers - is the most important facet.
> 
> On 5/16/06, Chris Ashurst <CAshurst@xxxxxxxx> wrote:
> >
> > Not to mention the currently rated #1 MMORPG - EVE Online.
> >
> > True, they don't use pygame, but they do use Python (more specifically,
> > Stackless Python) to handle the countless thousands of concurrent users
> > every single second of every single day (not to mention a microthread to
> > control *every* *single* ship-based NPC in the game).
> >
> > Of course, it's my ultimate goal to use Pygame in conjunction with Twisted
> > and Stackless to produce an MMORPG of my own, but my lack of graphical
> > talent, plus the fact I work for a living puts a huge restraint on that ;)
> >
> > -----Original Message-----
> > From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx]On
> > Behalf Of James Paige
> > Sent: Tuesday, May 16, 2006 13:42
> > To: pygame-users@xxxxxxxx
> > Subject: Re: [pygame] people hating python for game dev.
> >
> >
> > On Tue, May 16, 2006 at 09:25:58AM -0700, Haroon Khalid wrote:
> > > I am new to game dev, and it seems lots of people are being an asshole
> > when it comes to some
> > > gaming help. When I mention that python is ok for game dev, they start
> > some shit about "there is
> > > like 1 commercial game in python" and all this other garbage. So does
> > anyone know why these people
> > > are giving me shit about it. It seems that they hate it since its not
> > popular compared to C.
> >
> > Sid Meier's Civilization IV uses python (not pygame). I don't believe it
> > is written entirely in python, it just uses it for certain things. I
> > think there are other commerical games too that use a mixture of C and
> > python, but that is the only one I can think of.
> >
> > http://wiki.python.org/moin/GameProgramming has some interesting
> > discussions of pros and cons of game programming in python.
> >
> > ---
> > James Paige
> >
> >
> >
> >
> > CONFIDENTIAL NOTICE: This email including any attachments, contains
> > confidential information belonging to the sender. It may also be
> > privileged or otherwise protected by work product immunity or other
> > legal rules. This information is intended only for the use of the
> > individual or entity named above.  If you are not the intended
> > recipient, you are hereby notified that any disclosure, copying,
> > distribution or the taking of any action in reliance on the contents
> > of this emailed information is strictly prohibited.  If you have
> > received this email in error, please immediately notify us by
> > reply email of the error and then delete this email immediately.
> >
> 
> 
> 
> -- 
> Science is open source religion
> 



-------------------------
http://www.boringdays.com