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Re: [pygame] sound crackling and fmod



On 5/2/07, James Paige <Bob@xxxxxxxxxxxxxxxxxxx> wrote:
On Wed, May 02, 2007 at 08:47:22AM -0700, Ian Clark wrote:
> On 5/1/07, Andrew Pape <andrew_pape@xxxxxxxxxxxx> wrote:
> >that works fine too now, with the same "export" line. All I do now is write
> >a simple script that does the export and then runs Python on the demo.
> >Simple. Thanks again John, and thanks also to takis and others for your
> >help
> >too.
>
> You don't need to write a wrapper for this.
>
> $ echo "export SDL_AUDIODRIVER=dsp" >> ~/.bashrc
>
> Your ~/.bashrc file gets sourced everytime you run a bash shell (which
> is anytime you run a #!/bin/bash, #!/usr/env python, etc)
>
> Ian

What about something like:

  import os
  import sys
  if sys.platform == 'linux2':
      os.environ['SDL_AUDIODRIVER'] = 'dsp'

before you call pygame.init? That way it even works for games you
distribute to others... or better yet, and in-game config screen that
lets the user choose an sdl audiodriver, save it in the game prefs, and
use it next time they run the game.

---
James Paige

I would say either let the user configure that option in game (through a menu as you suggested) or leave it out completely. By putting that in you're forcing users into using a specific sound system, a system that might not work for them.

Options such as this should be left completely in the user's hands.
What if I want to use DMA? I'm now forced into using DSP regardless of
any environment variables that I set.

Ian