On Thu, May 1, 2008 at 11:37 AM, Lenard Lindstrom <
len-l@xxxxxxxxx> wrote:
Hugo Ruscitti wrote:
Hi, we found a posible bug in "pygame.draw.circle" function using
pygame1.8 (we don't try with
other versions).
When we set a circle border, the "pygame.draw.circle" function puts
some little pixels
like noise. This is a screenshot of the posible bug:
http://www.losersjuegos.com.ar/incoming/descargas/20080501/circle_border.png
and this is a sample code:
--- %< ---
import pygame
WHITE = (255, 255, 255)
position = 100, 100
screen = pygame.display.set_mode((320, 240))
pygame.draw.circle(screen, WHITE, position, 50, 20)
pygame.display.flip()
pygame.time.wait(1000)
--- %< ---
note that when remove the 50 value of border, the circle will draw fine:
http://www.losersjuegos.com.ar/incoming/descargas/20080501/circle_fill.png
Thanks!
This is because a thick circle is created by drawing a series of single pixel-width circles. I don't know what can be done about this.
--
Lenard Lindstrom
<len-l@xxxxxxxxx>