On Sun, May 4, 2008 at 7:38 AM, Luca <
lucafbb@xxxxxxxxx> wrote:
Hi all.
Reading pygame docs I found an example using a group that store all
sprites defined as a RenderUpdates, not simple Group.
The pydoc of this class don't give me much infos. Can someone explain
me what is the difference?
I found this because I'm having some problems with a game I'm
developing. The call of
all.draw
(where "all" is for now a RenderUpdates instance) draw sprites on the
screen in some order. There is a way to control the order of sprites
drawed on screen? I like to blit images ordered on Y position on the
screen.
Any help will be really appreciated!
--
-- luca