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Re: [pygame] mixer.music in runtime



Hey Keith,
  is the bundle that you built that fails for you available somewhere for others to test and play with?

Also, like I mentioned earlier in this thread, pygame is swallowing the exception that occurred when it tried to import the "mixer_music" module and bind it to the mixer module as pygame.mixer.music - you can expose the original error if you:
----------
import pygame.mixer_music
---------
before trying to access pygame.mixer.music. The traceback for that import should be helpful.


On Tue, May 20, 2008 at 10:08 AM, Keith Nemitz <musenik@xxxxxxxxx> wrote:
I'm having the same trouble. Unfortunately for me, all of the suggested remedies failed. If I
build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the message:

AttributeError: 'module' object has no attribute 'music'


I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in Parallels and VMWare: Fusion. Don't
have a 'real' pc anymore.


Has anyone investigated this further?

Here is my build file and the relevant part of my audio.py

# A setup script showing how to extend py2exe.
#
# In this case, the py2exe command is subclassed to create an installation
# script for InnoSetup, which can be compiled with the InnoSetup compiler
# to a single file windows installer.
#
# By default, the installer will be created as dist\Output\setup.exe.

from distutils.core import setup
import py2exe
import sys
import shutil

################################################################
# arguments for the setup() call

brigiton = dict(
   script = "main.py",
   dest_base = r"prog\brigiton",
   icon_resources = [(1,"DHSGiT.ico")])

zipfile = r"lib\shardlib"

options = {"py2exe": {"compressed": 0,
                     "optimize": 2}, }

#dataList = []; #glob.glob("data\\*");
#scan data folder for files and append in form "data\file

################################################################
import os

class InnoScript:
   def __init__(self,
                name,
                lib_dir,
                dist_dir,
                windows_exe_files = [],
                lib_files = [],
                data_files = [],
                version = "1.0.2.0"): #another one down below.
       self.lib_dir = lib_dir
       self.dist_dir = dist_dir
       if not self.dist_dir[-1] in "\\/":
           self.dist_dir += "\\"
       self.name = name
       self.version = version
       self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
       self.lib_files = [self.chop(p) for p in lib_files]

   def chop(self, pathname):
       assert pathname.startswith(self.dist_dir)
       return pathname[len(self.dist_dir):]

   def create(self, pathname="dist\\brigiton.iss"):
       self.pathname = pathname
       ofi = self.file = open(pathname, "w")
       print >> ofi, "; WARNING: This script has been created by py2exe. Changes to this script"
       print >> ofi, "; will be overwritten the next time py2exe is run!"
       print >> ofi, r"[Setup]"
       print >> ofi, r"AppName=%s" % self.name
       print >> ofi, r"AppVerName=%s %s" % (self.name, self.version)
       print >> ofi, r"DefaultDirName={pf}\%s" % self.name
       print >> ofi, r"DefaultGroupName=%s" % self.name
       print >> ofi

       print >> ofi, r"[Dirs]"
       print >> ofi, r'Name: "{app}\prog\data"'
       print >> ofi, r'Name: "{app}\prog\data\actors"'
       #print >> ofi, r'Name: "{app}\prog\data\anims"'
       print >> ofi, r'Name: "{app}\prog\data\animations"'
       print >> ofi, r'Name: "{app}\prog\data\backdrops"'
       print >> ofi, r'Name: "{app}\prog\data\buttons"'
       print >> ofi, r'Name: "{app}\prog\data\fonts"'
       print >> ofi, r'Name: "{app}\prog\data\icons"'
       print >> ofi, r'Name: "{app}\prog\data\music"'
       print >> ofi, r'Name: "{app}\prog\data\sounds"'
       print >> ofi, r'Name: "{app}\prog\data\trouble"'

       print >> ofi

       print >> ofi, r"[Files]"
       #print >> ofi, r'Source: "prog\data\*"; DestDir: "{app}\prog\data"; Flags: ignoreversion'
       print >> ofi, r'Source: "prog\data\actors\*"; DestDir: "{app}\prog\data\actors"; Flags:
ignoreversion'
       #print >> ofi, r'Source: "prog\data\anims\*"; DestDir: "{app}\prog\data\anims"; Flags:
ignoreversion'
       print >> ofi, r'Source: "prog\data\animations\*"; DestDir: "{app}\prog\data\animations";
Flags: ignoreversion'
       print >> ofi, r'Source: "prog\data\backdrops\*"; DestDir: "{app}\prog\data\backdrops";
Flags: ignoreversion'
       print >> ofi, r'Source: "prog\data\buttons\*"; DestDir: "{app}\prog\data\buttons"; Flags:
ignoreversion'
       print >> ofi, r'Source: "prog\data\fonts\*"; DestDir: "{app}\prog\data\fonts"; Flags:
ignoreversion'
       print >> ofi, r'Source: "prog\data\icons\*"; DestDir: "{app}\prog\data\icons"; Flags:
ignoreversion'
       print >> ofi, r'Source: "prog\data\music\*"; DestDir: "{app}\prog\data\music"; Flags:
ignoreversion'
       print >> ofi, r'Source: "prog\data\sounds\*"; DestDir: "{app}\prog\data\sounds"; Flags:
ignoreversion'
       print >> ofi, r'Source: "prog\data\trouble\*"; DestDir: "{app}\prog\data\trouble"; Flags:
ignoreversion'


       print >> ofi, r'Source: "prog\msvcr71.dll"; DestDir: "{app}\prog"; Flags: ignoreversion'
       #print >> ofi, r'Source: "prog\libpng12-0.dll"; DestDir: "{app}\prog"; Flags:
ignoreversion'
       #print >> ofi, r'Source: "prog\jpeg.dll"; DestDir: "{app}\prog"; Flags: ignoreversion'
       #print >> ofi, r'Source: "prog\libvorbisfile-3.dll"; DestDir: "{app}\prog"; Flags:
ignoreversion'
       #print >> ofi, r'Source: "prog\libogg-0.dll"; DestDir: "{app}\prog"; Flags: ignoreversion'
       #print >> ofi, r'Source: "prog\libvorbis-0.dll"; DestDir: "{app}\prog"; Flags:
ignoreversion'
       print >> ofi, r'Source: "prog\libfreetype-6.dll"; DestDir: "{app}\lib"; Flags:
ignoreversion'
       #print >> ofi, r'Source: "prog\zlib1.dll"; DestDir: "{app}\lib"; Flags: ignoreversion'


       for path in self.windows_exe_files + self.lib_files:
           print >> ofi, r'Source: "%s"; DestDir: "{app}\%s"; Flags: ignoreversion' % (path,
os.path.dirname(path))
       print >> ofi

       print >> ofi, r"[Icons]"
       for path in self.windows_exe_files:
           print >> ofi, r'Name: "{group}\%s"; Filename: "{app}\%s"' % \
                 (self.name, path)
       print >> ofi, 'Name: "{group}\Uninstall %s"; Filename: "{uninstallexe}"' % self.name

   def compile(self):
       try:
           import ctypes
       except ImportError:
           try:
               import win32api
           except ImportError:
               import os
               os.startfile(self.pathname)
           else:
               print "Ok, using win32api."
               win32api.ShellExecute(0, "compile",
                                               self.pathname,
                                               None,
                                               None,
                                               0)
       else:
           print "Cool, you have ctypes installed."
           res = ctypes.windll.shell32.ShellExecuteA(0, "compile",
                                                     self.pathname,
                                                     None,
                                                     None,
                                                     0)
           if res < 32:
               raise RuntimeError, "ShellExecute failed, error %d" % res


################################################################

from py2exe.build_exe import py2exe

class build_installer(py2exe):
   # This class first builds the exe file(s), then creates a Windows installer.
   # You need InnoSetup for it.
   def run(self):
       # First, let py2exe do it's work.
       py2exe.run(self)

       lib_dir = self.lib_dir
       dist_dir = self.dist_dir

       # create the Installer, using the files py2exe has created.
       script = InnoScript("DangerousHSGirls",
                           lib_dir,
                           dist_dir,
                           self.windows_exe_files,
                           self.lib_files)
       print "*** creating the inno setup script***"
       script.create()
       print "*** compiling the inno setup script***"
       script.compile()
       # Note: By default the final setup.exe will be in an Output subdirectory.

################################################################

setup(
   options = options,
   version = "1.0.2.0", #last digit for Windows increments between Mac increments
   description = "py2exe script",
   name = "Dangerous HS Girls in Trouble!",

   # The lib directory contains everything except the executables and the python dll.
   zipfile = zipfile,
   windows = [brigiton],
   # use out build_installer class as extended py2exe build command
   cmdclass = {"py2exe": build_installer},
   #data_files = [("prog\data", [])],
   )


------------------------------------------------------------- audio.py


import pygame,os
import faceEngn
import pygame.mixer_music

musicNames = [];
#soundNames = ["sangria","sonar","drop","badswap","chaching","wall"];
soundNames = [];
soundLib = {};

mixer = music = None;  #Hogari_Hisaaki-Yasuko_Yamano-Beagle.ogg
nextMusic = 0;
musicVolume = 1.0; #0.4;
musicFlag = True;

lastSound = "";
lastSndTime = 0;
loopSound = None;


def InitSounds():
   global mixer, music, musicNames;

   try:
       import pygame.mixer as pymix
       mixer = pymix;
       music = pymix.music;    #<<<<<<<<< FAILS HERE!!!!!
   except (ImportError, pygame.error):
       return;

   tp = os.path.join('data','music');
   tl = os.listdir(tp);
   for fname in tl:
       if (fname[-4] == '.'):
           musicNames.append(fname);
   music.set_volume(musicVolume);
   pass




--- René Dudfield <renesd@xxxxxxxxx> wrote:

> hi,
>
> did you try and import pygame.mixer_music to see the traceback?
>
> As Brian has said it works for him with those versions, so he can't
> try it himself.
>
> cheers,
>
>
>
> On Sun, Apr 6, 2008 at 4:49 AM, Phil Hassey <philhassey@xxxxxxxxx> wrote:
> > Hey,
> >
> > I'm working on a game and just set up a fresh dev environment.  I found that
> > I was having the same issues with py2exe and pygame.  Since (as I'll post in
> > a minute) I was having issues with pygame-1.8's sound, I downgraded to 1.7
> > to fix that.  However, the py2exe issues persisted.  I checked on one of my
> > other systems and saw that I was using py2exe 0.6.5 on those systems.  By
> > downgrading to py2exe 0.6.5, I was able to resolve the mixer issue.
> >
> > So my conclusion is - somehow py2exe 0.6.6 doesn't like pygame (1.7 or 1.8).
> >
> > Hope that helps!
> > -Phil
> >
> >
> > René Dudfield <renesd@xxxxxxxxx> wrote:
> >  ah, yeah. smpeg wasn't in 1.7.1 on windows... but now it is.
> >
> > So, yeah, that's most likely the problem.
> >
> >
> > On Thu, Apr 3, 2008 at 9:33 AM, Lenard Lindstrom wrote:
> > > Pygame 1.8 does have more dependencies than 1.7. It's been awhile since I
> > > used 1.7 but are not smpeg new to Windows. And are not libvorbis and
> > libogg
> > > new to 1.8? Could py2exe be overlooking them?
> > >
> > > Lenard
> > >
> > >
> > >
> > >
> > > René Dudfield wrote:
> > >
> > > > Can you tell py2exe to include the pygame.music_mixer or
> > > > mixer_music.pyd module specifically?
> > > >
> > > >
> > > > On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg wrote:
> > > >
> > > >
> > > > > More info on mixer.music
> > > > > It works in the pygame 1.7 so looks like we have a bug in 1.8.
> > > > >
> > > > > Bo Jangeborg skrev:
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > Hi
> > > > > >
> > > > > > I am trying to run pygame.mixer.music after having created a py2exe.
> > > > > >
> > > > > > The import seem to work ok, but it never loads the music method
> > > > > > so the following doesn't work
> > > > > >
> > > > > > import pygame.mixer
> > > > > > print pygame.mixer.music
> > > > > >
> > > > > > Traceback (most recent call last):
> > > > > > File "test.pyw", line 728, in
> > > > > > File "test.pyw", line 128, in main
> > > > > > File "vers_01\Program\Test\testgame.pyw", line 66, in run
> > > > > > File "vers_01\Program\Test\testgame.pyw", line 147, in __init__
> > > > > > File "vers_01\Program\Test\testgame.pyw", line 158, in
> > initiate_music
> > > > > > File "vers_01\Program\TestMusic\__init__.py", line 1, in
> > > > > > File "vers_01\Program\TestMusic\musix.pyw", line 11, in
> > > > > > AttributeError: 'module' object has no attribute 'music'
> > > > > >
> > > > > >
> > > > > > In the developer version it works and the print returns :
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'>
> > > > >
> > > > >
> > > > > > What could I be doing wrong ?
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> >
> >
> >
> >  ________________________________
> > You rock. That's why Blockbuster's offering you one month of Blockbuster
> > Total Access, No Cost.
>