self.last = self.now
		self.now = pygame.time.get_ticks()
		self.elapsed = (self.now - self.last) / 1000.
In your unit movement code:
	self.loc += self.vel * game.elapsed
On Wed, May 20, 2009 at 8:16 PM, Yanom Mobis 
<yanom@xxxxxxxxxxxxxx> wrote:
| so i wrote this program, but the bullets coming out of the player's ship move at an irregular speed, first fast, then slow, then fast again... but they're supposed to move at a regular 12 pixels per frame. What am i doing wrong? 
 | 
      
-- 
Jake