i forgot to mention that i want it to be realtime. is this possible
with sndarray? will i have to continually feed pygame mixer with very
short sound arrays? or can i manipulate the array while playback has
already started?
i guess now i will have to start learning how audio programming
actually works. :)
are there any examples where someone has already done something like
this with pygame?
On 5/22/09, *Ian Mallett* <geometrian@xxxxxxxxx
<mailto:geometrian@xxxxxxxxx>> wrote:
Check out pygame.sndarray
-Ian