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Re: [pygame] audio programming with pygame?



thanks! i will look into all of the suggested projects.
 

 
On 5/23/09, Devon Scott-Tunkin <djvonfunkin@xxxxxxxxx> wrote:

There's also the pure data "language" http://puredata.info/

--- On Sat, 5/23/09, Alexandre Quessy <alexandre@xxxxxxxxxx> wrote:

> From: Alexandre Quessy <alexandre@xxxxxxxxxx>
> Subject: Re: [pygame] audio programming with pygame?
> To: pygame-users@xxxxxxxx
> Date: Saturday, May 23, 2009, 8:46 AM
> Hi,
> ChucK is also an awesome language for sound synthesis. It
> uses the STK library.
> I can't wait until there is a STK Python binding !
>
> a
>
> 2009/5/23 Olaf Nowacki <ioa@xxxxxxx>:
> > maybe you would like to try supercollider for making
> the synthesizers and
> > use pygame as UI?
> >
> > http://pypi.python.org/pypi/SC/0.2/
> > http://supercollider.sourceforge.net/
> >
> > On Fri, May 22, 2009 at 11:02 PM, machinimist@xxxxxxxxx
> > <machinimist@xxxxxxxxx>
> wrote:
> >>
> >> hi,
> >>
> >> i would like to learn how to program simple
> synthesizers and sound effects
> >> and it would be nice if i could experiment with
> this in python.
> >>
> >> http://en.wikipedia.org/wiki/Jeskola_Buzz
> >> would something like buzz theoretically be
> possible with pygame?
> >>
> >> of course python is slow but if buzz was able to
> handle hundreds of
> >> machines on the hardware of 10 years ago then a
> hand full should be possible
> >> in python today?
> >>
> >> is low level sound programming possible with
> pygame at all or are only
> >> higher level audio features exposed?
>
>
>
> --
> Alexandre Quessy
> http://alexandre.quessy.net/
>