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Re: [pygame] pygame.Joystick Broken in 1.8.1?



cool, ok.  I let the SDL mailing list know that too.

cheers,


On Sun, May 24, 2009 at 1:30 AM, pymike <pymike93@xxxxxxxxx> wrote:
> On Sat, May 23, 2009 at 3:24 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
>>
>> hi again,
>>
>> I got this feedback from the bug report:
>> 'How come you didn't show axes? On your bug at launchpad.net, you report
>> that hats and axes are not recognized.'
>>
>> Are you able to put in the axes code, and print out what it reports?
>>
>>
>> cu,
>
> Ah crap. Yeah that was stupid. Okay, I did some printouts and it appears
> it's reading axes fine. I was under the impression that they were called
> balls in SDL instead of axes. I guess that would explain why current SDL
> games still work with joysticks. :P
>
> However, hats are still not working. (I tested with a joystick and a
> gamepad, both Logitechs) When you get a gamepad, here's a pygame test
> program to run:
>
> import pygame
>
> pygame.init()
> screen = pygame.display.set_mode((640, 480))
> joy = pygame.joystick.Joystick(0)
> joy.init()
>
> print "Joy Name:", joy.get_name()
> print "Num Hats:", joy.get_numhats()
> print "Num Balls:", joy.get_numballs()
> print "Num Axes:", joy.get_numaxes()
>
> running = 1
> while running:
>     pygame.time.wait(10)
>     for e in pygame.event.get():
>         if e.type == pygame.QUIT:
>             running = 0
>     axis1_state = joy.get_axis(1)
>     axis2_state = joy.get_axis(2)
>     print "Axis 1 State:", axis1_state
>     print "Axis 2 State:", axis2_state
>
>     #Uncomment below to test hats. Raises error: "invalid joystick hat"
>     #hat_state = joy.get_hat(0)
>     #print "Hat State:", hat_state
>
> Output:
>
> Joy Name: Logitech Logitech Dual Action
> Num Hats:SDL_JoystickNumHats value:0:
>  0
> Num Balls: 0
> Num Axes: 6
>
> --
> - pymike
>