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Re: [pygame] python 1.9.0rc1 this weekend?



On Sun, May 31, 2009 at 12:23 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Hi once more,
>
> Lenard Lindstrom wrote:
>>
>> Hi René,
>>
>> René Dudfield wrote:
>>>
>>> Hello,
>>>
>>> any reason why we can't do an pygame1.9.0rc1 release the end of this
>>> weekend?
>>>
>>> Hopefully that OSX sysfont bug has been fixed, and I've almost
>>> finished all the midi tests.  After that I'm going to try and work
>>> through a few bugs... but nothing that should slow our release for.
>>>
>>> The idea would be to release it, then ask more people to test... and
>>> do any bug fixes for another week... then another rc2 release, and
>>> hopefully release pygame1.9 the week after(in less than two weeks).
>>>
>>>
>>> How about the python3/symbian ports?  Would you like more time?  Or
>>> are they in good enough shape for now?
>>>
>>> I think hopefully we should aim to get the pygame 1.9.1 release done
>>> in the next 3-6 months?  With one aim to get GSOC work released.
>>> Perhaps even before the end of the GSOC period... but I'm not sure
>>> yet.  What do you think?  I guess we can talk about our plans for
>>> "what's next" after the 1.9 release.
>>>
>>>
>>>
>>>
>>
>> The Python3 part is unfinished, but good enough for basic stuff. There are
>> some unresolved issues concerning files. And the unicode encodings used are
>> hardcoded. This should be reviewed. Marcus posted that he has worked out the
>> file problem in pgreloaded.
>>
>> I don't know about a release candidate this weekend. I have been writing
>> unit tests for gfxdraw and found something that needs attention. It is not a
>> serious, but could involve several modules. I will let you know when I have
>> finished.
>>
>> Lenard
>>
> I was mistaken about there being a problem. I have committed what changes I
> wanted to include. So I am ready for rc1.
>
> Lenard
>

ah cool.  I'm feeling a bit sick today... but see how I go this afternoon.


cu,