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Re: [pygame] Scaling the hitbox/rect of a sprite



Oops, my code was wrong, it should be,
my_collide_rect = lambda a, b: a.hitbox.colliderect(b.hitbox)

You want to use the colliderect function of the Rect module to test if they collide.
http://www.pygame.org/docs/ref/rect.html#pygame.Rect.colliderect

Jeffrey


On Fri, May 23, 2014 at 10:02 AM, Skorpio <skorpio2011@xxxxxxxx> wrote:
Thanks for the help everybody, but it still doesn't work.

I've tried these functions as collided values (as Jeffrey Kleykamp
suggested):

pygame.sprite.collide_rect() takes only sprites as values and then uses
their rects. That means I can't use the sprite's scaled "hitbox" attribute,
otherwise I get this error: AttributeError: 'pygame.Rect' object has no
attribute 'rect'
And if I do sprite.rect = sprite.hitbox, the image gets blitted at the top
left corner again.

pygame.Rect.colliderect() doesn't work.

pygame.sprite.collide_rect_ratio() works as intended but causes a huge
performance drop, so it's not useable for me. I have quite a lot of sprites
on the screen (sometimes over 100).

Christopher Night is right. It would be a lot easier for me, if Pygame
sprites had an additional (optional) hitbox rect.

Maybe I should rewrite my collision detection passage and just use
pygame.Rect.colliderect() instead of pygame.sprite.spritecollide().



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   Jeffrey Kleykamp