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[pygame] Further standardizations
Just doing the font code for my game tonight, and I noticed a couple
of things:
- right now I guess we're doing new_rect() instead of Rect(), but
we're still doing pygame.font.font(). Should it be new_font() instead?
Actually, now that I'm writing significant amounts of code, I'm
starting to come around to the Rect() idea instead of new_rect() -
it's embarrassing, since I recently kind of argued for the opposite :(
The capitals sure make it easy to see my constructors at a glance,
though.
- There's ambiguity about rgb tuples vs. color numbers. For example,
surface.fill() uses a color number, while font.render() uses a rgb
tuple. Could we settle on a specific alternative? Personally, I prefer
the rgb tuple; it's just more intuitive.
--
------------------------------------------------------------------------
David "Futility [D!]" Clark | Note: all persons, living and dead, are |
silenus@telus.net | purely coincidental. - Kurt Vonnegut |
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