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RE: [pygame] Pygame and OpenGL




Ah - that's what I remember. Makes sense.

If I were a real man, I'd write the vector game on the
Tectronics machine I have in the garage - except
I can't lift it...

thanks,
mike

-----Original Message-----
On Tue, 6 Nov 2001 06:15, Jan Ekholm wrote:
Have a look at Display Lists on page 117 of the Red Book. Relevant API calls
are glNewList, glEndList and glCallList. Display lists can store any gl
commands, and so they can be used to hold a large number of scene setup
commands, or the complete glColor/glBegin/glVertex/glEnd commands to draw a
complex object. The lists are stored on the server, hopefully in memory on
the actual graphics card. At a minimum, you're not constructing the object
in
Python, which is ... slow.


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