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[pygame] Using Direct3D for graphics and PyGame for everything else...
- To: pygame-users@seul.org
- Subject: [pygame] Using Direct3D for graphics and PyGame for everything else...
- From: Kerim Borchaev <warkid@hotbox.ru>
- Date: Fri, 1 Nov 2002 13:55:34 +0300
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Fri, 01 Nov 2002 05:55:27 -0500
- Organization: Madia Ent. ltd.
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
Hello pygamers!
How hard is it to combine use of Direct3D and PyGame?
Like use PyGame for creating application window than passing its
HWND(somehow obtained...) to Direct3D8::CreateDevice as focus window.
Using Pygame for event polling and d3d for rendering and presenting
graphics?
Thanks in advance.
Best regards,
Kerim mailto:warkid@hotbox.ru
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