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Re: [pygame] OpenGL and blitting
From: "Sami Hangaslammi" <shang@cc.jyu.fi>
> What would be the preferred method of blitting pygame surfaces to an
> opengl screen? I couldn't get OPENGLBLIT to work, so I ended up making the
> following function:
Here's an example I posted to this list some time
ago:
http://aspn.activestate.com/ASPN/Mail/Message/pygame-users/1373087
It also demonstrates alpha blending (hardware
assisted if the driver supports it).
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