[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
RE: [pygame] pygame and py2exe
Yup, there's nothing like sending a query to a mailing list for spurring the
insight that solves the problem.
Once I moved the code that sets the program icon to BEFORE my set_mode
command, the program works. So pygame was looking for it's own icon upon
setting the mode, wasn't finding it, and was blowing up. If I gave it a
specific icon to look for before calling my first set_mode(), it was okay.
Sorry to bother you.
David
> -----Original Message-----
> From: owner-pygame-users@xxxxxxxx
> [mailto:owner-pygame-users@xxxxxxxx] On Behalf Of David Woods
> Sent: Friday, November 11, 2005 2:11 PM
> To: pygame-users@xxxxxxxx
> Subject: [pygame] pygame and py2exe
>
>
> I'm an experience Python/wxPython programmer new to pygame.
> I apologize. Based on my web searches, this question has been
> asked many times before, but I've been unable to find an
> actual ANSWER that addresses my problem.
>
> I've written my first pygame application and gotten it
> working perfectly from the command line. Now I want to use
> py2exe to make a stand-alone application.
>
> I'm using Python 2.3.5, pygame 1.6.2, and py2exe 0.6.3, all
> on Windows XP.
>
> My main program is called ScaleWalls.py, and it imports a
> module called ScaleGUI.py. The only pygame-py2exe scripts I
> could locate were quite obsolete and had many problems, so I
> gave up on those and started over. Here's the py2exe script I
> wrote to package the program up:
>
>
> #!/usr/bin/env python
> from distutils.core import setup
> import py2exe, pygame
> import glob, shutil
>
> setup(windows=["ScaleWalls.py"],
> name='Scale Walls game',
> version='0.0.1',
> description='A little game built for the SCALE project',
> author='David K. Woods',
> author_email='dwoods at wcer dot wisc dot edu',
> url='www.wcer.wisc.edu',
> py_modules=['ScaleGUI']
> )
>
> shutil.copyfile('ScaleIcon.bmp', 'dist/ScaleIcon.bmp')
> shutil.copyfile('ScaleFont.ttf', 'dist/ScaleFont.ttf')
>
>
> As you can see, I made sure to copy the font and icon bitmap
> my program uses to my dist folder, where my executable
> resides. That seems to have taken care of the issue for many
> people with the problems I'm having, but it makes no
> difference for me.
>
> When I try to run my executable, the screen flickers, trying
> to create the window, the window closes, and then I get a
> Microsoft Visual C++ Runtime Library message saying "Runtime
> Error! ... This application has requested the Runtime to
> terminate in an unusual way. Please contact the
> application's support team for more information." Very
> helpful, as I AM the application's support team.
>
> I added a log file, and it appears that pygame.init()
> successfully returns (6, 0), but that the program blows up on
> the next line:
>
> self.screen = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
>
> I have exactly the same problem when I try to make an
> executable from the aliens.py example that comes with pygame.
>
> I'd be grateful if someone can point me to a solution to this
> problem.
>
> David Woods
>
>