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Re: [pygame] Using Numeric & Surfarray with alpha values
Mike Rotondo wrote:
We are writing a 2D particle engine and we would like to render each
particle with gradually decreasing alpha values. However, our original
image for the particles has per-pixel alpha, so we can't use
set-alpha. So, we are going to have to modify each pixel's alpha value
ith Numeric, it seems.
IMHO you are approaching this problem from the wrong angle. Instead
either render the particles as an animation w/ decreasing alpha values
(# frames = fade-time/frames-per-second), or better yet render with OpenGL.
If you render with openGL, alpha fade is easily done by sticking the
particle image into a Texture, pasting that on a Quad, and varrying the
alpha part of the quad's color with
glColor4ub(255,255,255,desiredAlpha). Decreasing "desiredAlpha" will
fade a particle -- even if you're using per pixel alpha for the texture.
At least, this is what works for me.
-Jasper