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Re: [pygame] getting setup to use PyOpenGL for 2D
On 11/29/05, D. Gyimesi <dgyimesi@xxxxxxxxx> wrote:
> I can seee you haven't got time to create the documentation. You wrote
> it, you know it of course.
Everything should have an explanatory docstring. If something doesn't,
it is a bug :-)
> Anyway, can you tell me where can I find examples for your SiGL stuff?
http://metaplay.dyndns.org:8081/svn/sigl/breakvaders/
This code will work with the SiGL_TT branch.
-Sw.