[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Flood Fill



I believe he did that to remove the dependency on Numeric, innit?

On 11/29/05, Knapp <magick.crow@xxxxxxxxx > wrote:
Very nice!! :-)
First number is your improvement, second is my old one.
My question is how did you do it?
I see that the calls were changed to inline code. But why the other
changes? My change from surface to arrays made an improvement about
the same as yours. IE about 2 times faster.

0.43 #complex shape
0.76

0.22 #complex shape
0.36

0.2   #complex shape
0.34

2.62 #whole 1024,800*32 screen.
4.62


On 11/29/05, Knapp < magick.crow@xxxxxxxxx> wrote:
> Sorry I see it. You nested the sub def and it wrapped the top.
>



--
Andrew Ulysses Baker
"failrate"