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Re: [pygame] Render font and usging \n



Attached is an example that handles line breaks manually; it also
handles text wrapping.

2009/11/2 leo kirotawa <kirotawa@xxxxxxxxx>:
> ok, thanks a lot
>
> On Mon, Nov 2, 2009 at 11:29 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
>>
>> No; PyGame does not support that.  You must handle line breaks manually,
>> rendering as separate surfaces.  Use .get_linesize() to space the surfaces
>> appropriately.
>> -Ian
>
>
>
> --
> Leônidas S. Barbosa (Kirotawa)
> [DesenvolvedorWeb/CEFET/RN]
> [Ciências da Computação/UFRN]
> [pós-graduando em Inteligência Computacional/Processamento Gráfico /UFRN
> [Estudante de japonês nível 8 - Japanese Student]
> [Desenvolvedor em python, PyGame]
> blog: corecode.wordpress.com/
>
> "Mais sábio é aquele que sabe que não sabe" (Sócrates)
>
> 日本語の学生です。
> コンピュータサイエンスの学位.
>
>



-- 
Mike Lawrence
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Department of Psychology
Dalhousie University

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Attachment: draw_text.py
Description: Binary data