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Re: [pygame] Fill a Rect object with color?



I'm not 100% sure what you are wanting to change the colour so forgive me if I'm going off on a tangent here. From what you have said thus far I am assuming you want to change the colour of the BoomTower object when it if firing.

What I would do is this...

class BoomTower:
    def __init__(self,position,size,colour,fireColour):
        self.colour = colour
        self.fireColour = fireColour
        self.rect = Rect(position,size)
        self.image = Surface(size)
        self.image.fill(colour) ## Set the colour to the default

    def shoot(self,...):
        ...## Your other code here
        self.image.fill(self.fireColour)

You probably need to add some more code elsewhere to change the colour back for when the BoomTower object is not firing.

2009/11/8 Yanom Mobis <yanom@xxxxxxxxxxxxxx>
i tried that the problem is that class BoomTower has rect object rangerect,
and in

class BoomTower( yattayatta )
    def __init__(yatta, yatta):
          (rangerect defined)
    def shoot( yatta, yatta):
          (this code here needs to do the filling)

so ya the last line of function BoomTower.shoot needs to fill that BoomTower object's
rangerect with a certain color

does that make any sense? Not to be rude but am i confusing you?


--- On Sat, 11/7/09, Ian Mallett <geometrian@xxxxxxxxx> wrote:

From: Ian Mallett <geometrian@xxxxxxxxx>
Subject: Re: [pygame] Fill a Rect object with color?
To: pygame-users@xxxxxxxx
Date: Saturday, November 7, 2009, 12:45 PM


I don't think rect objects were meant for that.  You could go:

rect = a rect object
pygame.draw.rect(surface,color,rect,0)

Ian