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Re: [pygame] Make a sprite fall with realistic gravity?



I have been reading the tutorials but never thought to look at other
people's projects, I will check it out. Thanks.

On 11/30/09, René Dudfield <renesd@xxxxxxxxx> wrote:
> On Mon, Nov 30, 2009 at 11:37 AM, Rob <robuck@xxxxxxxxx> wrote:
>> I've been trying to get a sprite (the ball) to fall from the top of
>> the screen with realistic gravity. I did attempt it, however it's not
>> so great so I won't post it here.
>>
>> I wasn't quite sure how to do it, I had it dropping per frame instead
>> of per second, which meant it went about 60x too fast. I thought about
>> dividing by 60, but then I figured the frame rate wouldn't be the same
>> all the time. Also, the math seemed weird, because it would travel
>> horizontally for a while before dropping (until deltay >= 1). I tried
>> using math.ceil() but that made it unrealistically jerky instead of
>> smooth falling.
>>
>> Can anyone give me a little example of a sprite class that falls with
>> the effects of gravity?
>>
>> Thanks.
>>
>
>
> hi,
>
> have you looked at some of:
>     http://www.pygame.org/tags/physics
>
> There's a bunch of gravity using things there.
>
>
> cu,
>