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Re: [pygame] BUG: Memoryleak in pygame.sprite.GroupSingle



Thanks,

i can confirm that this bug is fixed in R2953.

Greetings,

	Tobias


Am Samstag, den 20.11.2010, 19:38 -0800 schrieb Jason M. Marshall:
> Tobias, 
> 
> Try pygame revision 2953 and confirm that the bug is fixed.
> http://thorbrian.com/pygame/builds.php
> 
> Thanks!
> Jason
> 
> 
> ______________________________________________________________________
> From: Lenard Lindstrom <len-l@xxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Sent: Fri, November 19, 2010 10:56:14 PM
> Subject: Re: [pygame] BUG: Memoryleak in pygame.sprite.GroupSingle
> 
> Hi,
> 
> Yes Tobias, that is right. GroupSingle.draw is inherited from
> AbstractGroup, which adds each sprite drawn to the spritedict
> dictionary. It is a bug, though technically not a memory leak since
> the sprites are still referenced.
> 
> Lenard Lindstrom
> 
> On 17/11/10 02:48 PM, Jason M. Marshall wrote:
> > Tobias,
> > Here's my theory: I think that GroupSingle's spritedict dictionary
> is growing by 1 sprite every time that the draw method is called. The
> spritedict dictionary is not emptied by GroupSingle, so a reference to
> each newly-created sprite remains even after a new sprite has been put
> into GroupSingle. I'll have to test my theory before I'm certain
> though. If that's the problem, then I'll fix it.
> > Jason
> > 
> >
> ------------------------------------------------------------------------
> > *From:* Tobias SteinrÃcken <t.steinruecken@xxxxxxxxxxxx>
> > *To:* pygame-users@xxxxxxxx
> > *Sent:* Tue, November 16, 2010 4:18:04 PM
> > *Subject:* [pygame] BUG: Memoryleak in pygame.sprite.GroupSingle
> > 
> > Hello,
> > 
> > for me it seems that GroupSingle dosnt release references to the old
> > Sprite when a new Sprite is beeing assigned.
> > 
> > ive attached 2 Files.
> > pygame_memleak.py actually triggers the leak (Dont uncomment the
> sleep -
> > it will eat your memory instantly!).
> > In the second file pygame_memleak2.py i just changed GroupSingle to
> > Group and s.sprite = ... to s.empty(); s.add( ... ) to achieve the
> same
> > behaviour as GroupSingle - and this one works fine.
> > 
> > 
> > Im using:
> > Python 2.6.6 (r266:84292, Sep 15 2010, 16:22:56) [GCC 4.4.5]
> (64-Bit)
> > Pygame 1.9.1release
> > (The default Ubuntu 10.10 setup -but ive seen this on older Versions
> of
> > Python aswell)
> > -- Conesoft / Brose - SteinrÃcken GbR
> > 
> > Ehm. Service4every1
> > 
> > Flemerskamp 19 a 44319 Dortmund
> > 
> > Telefon: +49 (0) 231 / 108722231*
> > Fax: +49 (0) 231 / 283798
> > E-Mail: t.steinruecken@xxxxxxxxxxxx
> <mailto:t.steinruecken@xxxxxxxxxxxx>
> > 
> > Gesellschaftsform: Gesellschaft bÃrgerlichen Rechts
> > Sitz: Dortmund
> > GeschÃftsfÃhrer: Roland Brose, Tobias SteinrÃcken
> > USt-IdNr.: DE237763154
> > 
> > 
> 
> 
> 

-- 
Conesoft / Brose - SteinrÃcken GbR

Ehm. Service4every1

Flemerskamp 19 a 44319 Dortmund

Telefon: +49 (0) 231 / 108722231*
Fax: +49 (0) 231 / 283798
E-Mail: t.steinruecken@xxxxxxxxxxxx

Gesellschaftsform: Gesellschaft bÃrgerlichen Rechts
Sitz: Dortmund
GeschÃftsfÃhrer: Roland Brose, Tobias SteinrÃcken
USt-IdNr.: DE237763154