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Re: [pygame] Sound stops working after hours of operation



Hi
The line of code is there :
self.beep_file = pygame.mixer.Sound("%s/beep.wav" % FILE_LOCATION)
So we reload the file from disk (SDCARD) each time.
Is this can be an issue ?
Thanks

--
Pierre

On 11-11-04 09:36 PM, Luke Paireepinart wrote:
Do you load the beep from disk once and then play it back with the in-memory sound object or are you reloading it each time?

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Sent from a mobile device. Apologies for brevity and top-posting.
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On Nov 4, 2011, at 5:42 PM, "PierreLafrance1@xxxxxxxxxxxx"<PierreLafrance1@xxxxxxxxxxxx>  wrote:

Hi
Our Pygame application run 24/7 on a Atom/Intel Desktop Board D945GSEJT, with Debian Squeeze / Python / Pygame.

Our application use this code to create once in a while, a BEEP sound. Lets say its to wake up users :-)

self.beep_file = pygame.mixer.Sound("%s/beep.wav" % FILE_LOCATION)

This works find for many hours, but stops working within a day.  If we make this system command in shell :
aplay %s/beep.wav

sound works and we can hear the sound.

In other words, sound trough Pygame doesn't work, but sounds trough system works fine.

We search the web for clues, but look likes we are pretty alone with this kind of bug.

Any pointer ?
Thanks

--
Pierre