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[pygame] pygame.transform.rotate and tick



1)When I use this function I obtain a strange effect, the rect expand its size and
the image get an inusual rotation. How can I get a more realistic rotation? 
Can I avoid the low-left movement?

2)What's the best function to use to regulate the game speed? With SDLs I have
always used a delay function, in pygame I have noticed the pygame.Clock.ticks()
function, What should I use?


thank you
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