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Re: [pygame] physics basics?



> Can anyone point me to some good information on physics modeling in 2d
> games?

There's a nice book from O'Reilly, with a sample chapter online:

Physics for Game Developers
http://www.oreilly.com/catalog/physicsgame/

It's also been discussed on Slashdot:

http://books.slashdot.org/article.pl?sid=01/12/14/009242&mode=nested&tid=127&threshold=3


-- 
"I mean, if 10 years from now, when you are doing something quick and
dirty, you suddenly visualize that I am looking over your shoulders
and say to yourself, "Dijkstra would not have liked this", well that
would be enough immortality for me."  E. J. Dijkstra, August 1995

Nicola Larosa - nico@tekNico.net

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