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RE: [pygame] 3D performance?
- To: <pygame-users@seul.org>
- Subject: RE: [pygame] 3D performance?
- From: "Kaweh Kazemi" <kaweh@knuddl.org>
- Date: Tue, 29 Oct 2002 19:44:31 +0100
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Tue, 29 Oct 2002 13:44:27 -0500
- Importance: Normal
- In-Reply-To: <7AA5DE6D6EEEA646A3D4E3D9E7F621DB22A88E@neontserver.neo.at>
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
> > > PyCaster is cool! :) Runs about the same speed as my effort,
although
> > > Harry's code is a damn sight neater. To be expected...
>
> >i tried PyCaster using psyco (http://psyco.sourceforge.net). it helps
a
> >little bit (from around 7fps to over 10fps on my machine). very
> >interesting.
>
> Awww, yeah, 4fps on a Pentium 200 but only if I change the windowsize
to
> 320x240 =]
>
> Look for pyDance 3DFPS soon! muhauhahaha!
wait, wait! i changed the windowsize to 320x240: without psyco ~28fps,
with psyco ~62fps!
so, what about a small-window doom shooter? :)
kw
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