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Re: [pygame] 3D performance?




Here's a simple 3D maze implemented using PyOpenGL.800x600x32 resolution,
textures and lighting. Runs about 500 frames per second on my machine.

http://www.cc.jyu.fi/~shang/dungeon3d.zip

It's just something I threw together tonight. There are no comments, no
optimizations and it uses a rather brute force approach (the whole maze as
a single opengl-list). I could clean it up a bit and submit it to the
Gamelets section if anyone finds this useful.

--
Sami Hangaslammi

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