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Re: [pygame] tab rendering in text?
Pete Shinners wrote:
> create the new surface with the SRCALPHA flag, 32 bits.
> pygame has its own custom destination alpha blitting, so
> this sort of thing should work great in pygame, where it
> can't in straight SDL.
It does? What other advances does pygame have over straight SDL, and why
aren't they being back-ported so that users of other languages can benefit
from them?
--
Rainer Deyke - rainerd@eldwood.com - http://eldwood.com