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Re: [pygame] pygame key event capture



thanks ... e.key does the job


On Sun, 10 Oct 2004 08:37:07 -0500, David <dvkeeney@gmail.com> wrote:
> Have you looked at the 'unicode' field of the event object for
> keystroke events.   It seem rather under-documented, so you will need
> to experiment to see if it does what you need.
> 
> David
> 
> 
> 
> 
> On Sun, 10 Oct 2004 10:41:30 +0200, manatlan <manatlan@gmail.com> wrote:
> > hi ...
> >
> > i've got a remote, which is an extension of the keyboard under my linux box.
> > i want to make a frontend with pygame, to drive my music.
> > i'd like to capture events from my remote ...
> > but it seems it's not possible ...
> >
> > when i do :
> >
> > e = pygame.event.wait()
> >
> > if e.type == KEYDOWN:
> >     print "a key from my remote is pressed"
> >
> > a keydown event is catched, but it's not possible to get the keycode
> > with "pygame.key.get_pressed()" ... because most of the keycodes are
> > greater than 300 ... and it seems that get_pressed return a limited
> > range of keycodes, so it can't return this "extended keycodes" ...
> >
> > is there a way to catch the real keycode of the pressed key ?
> >
> > thanx a lot for all your answers
> > i'd like, a lot, to make my frontend with pygame ... pleae help me
> >
> 
> 
> --
> dkeeney@travelbyroad.net
> Pitcher's Duel -> pduel.sourceforge.net
>