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Re: [pygame] PyODE
Ryan Charpentier wrote:
My problem is that i'm trying to make a platformer where the terrain
can have slopes, pygame rect collision won't work too well. I was
thinking of using pyode and rotating a box so its sloped. The problem
is that when I collide with anything it goes off in the Z axis some
which is messing me up. I was wondering if anyone has an example of
using it in a 2d game so I can figure out how to fix it.
I think Team Trailblazer's entry in the first or second pyweek, the Kiwi
bird one, used pyODE, and it was a 2d pygame game.
HTH,
-Luke