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Re: [pygame] libpng problem on OS X (intel)



Looks like the libpng you have might be broken?


On 10/15/07, Nathan <nathan.stocks@xxxxxxxxx> wrote:
> I haven't actively done anything with my pygame project
> "nathancheckers" since my daughter was born over a year ago.  I've got
> a MacBook Pro (core 2 duo, 2GB RAM) and I use MacPorts to install
> pygame and stuff like that.  I checked when I fiirst got it, and
> nathancheckers seemed to run fine at the time.  Now it fails with the
> following error, which I can't figure out.
>
> $ ./nathancheckers.py
> Traceback (most recent call last):
>   File "./nathancheckers.py", line 26, in ?
>     from nc_display import *
>   File "/Users/nathan/nathancheckers/tags/1.5/nc_display.py", line 82, in ?
>     set_theme()
>   File "/Users/nathan/nathancheckers/tags/1.5/nc_display.py", line 33,
> in set_theme
>     global g_board;        g_board        = l(j('themes',theme,'g_board.png'))
> pygame.error: Failed loading libpng12.dylib: dlopen(libpng12.dylib,
> 2): image not found
>
> I've manually checked that the image it wants still exists in the same
> location it always had.  I've upgraded MacPorts and everything in it
> (including libpng and pygame) to the latest versions.  The .dylib file
> exists:
>
> $ locate libpng12.dylib
> /opt/local/lib/libpng12.dylib
>
> Any ideas?  nathancheckers is open source.  You can download the full
> source and everything here (the "linux" download is the full source
> tarball):
>
> http://www.stocksfam.com/nathancheckers/
>
> Any ideas???
>