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Re: [pygame] image.load() -->> array?



Luke Paireepinart wrote:
OpenGL, which
is what I use for 3D stuff, runs at about 900fps doing nothing. That's smooth.

The inherent flaw in this logic is that, while doing nothing, it really doesn't matter which is faster.

And even if you were doing something, unless you have
a 900fps monitor to go with that, it doesn't do you
any good at all.

--
Greg