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Re: [pygame] Re: [pygame] [OPENGL]Combining blended and unblended scenes
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: Re: [pygame] Re: [pygame] [OPENGL]Combining blended and unblended scenes
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: "Ian Mallett" <
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Date
: Thu, 2 Oct 2008 16:25:10 -0700
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On Thu, Oct 2, 2008 at 12:39 PM, Brian Fisher
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wrote:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
Yea, that's what I was thinking of ;)
References
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Re: [pygame] [OPENGL]Combining blended and unblended scenes
From:
Casey Duncan
[pygame] Re: [pygame] [OPENGL]Combining blended and unblended scenes
From:
110110010
Re: [pygame] Re: [pygame] [OPENGL]Combining blended and unblended scenes
From:
Brian Fisher
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