Nirav Patel wrote:
If the polygons are Surfaces or can be turned into Surfaces, they can be turned into Masks to do pixel collision. On Tue, Oct 7, 2008 at 11:21 AM, Peter Gebauer <peter.gebauer@xxxxxxxxxxxxxxxxxxxxx> wrote: > Yep, but as I said, I need to find colliding polygons, not pixels.
Pixel collision isn't suitable for all purposes, e.g. if you need to find contact normals for physics calculations. -- Greg