[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Surfarray question
I want to apply alpha/brightness effects manipulating the rgba
components on the fly, which will be configurable as properties. That
code is to be added after this works.
On 10/21/08, Noah Kantrowitz <noah@xxxxxxxxxxxxxx> wrote:
> Why would you store them as arrays? That's pretty non-trivial overhead.
>
> --Noah
>
>> -----Original Message-----
>> From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx]
>> On Behalf Of Abhinav Lele
>> Sent: Tuesday, October 21, 2008 10:48 AM
>> To: pygame-users@xxxxxxxx
>> Subject: [pygame] Surfarray question
>>
>> Hi,
>>
>> I am using surfarray to blit an image.
>> When i use array2d i see the image being renderer, but with array3d i
>> dont.
>>
>>
>> I use the following code to load image :
>>
>> r_temp_surface = pygame.image.load(fpath).convert_alpha()
>> salpha = r_temp_surface.get_alpha()
>> r_surface = pygame.Surface((o_w,o_h)).convert_alpha()
>>
>> pygame.transform.smoothscale(r_temp_surface,(o_w,o_h),r_surface)
>> #if salpha != None:
>> # r_surface.set_alpha(salpha)
>> r_array = pygame.surfarray.array3d(r_surface)
>> print "New Surface Alpha: " , r_surface.get_alpha()
>> storeObject.lib_set(o_id,"__render_surface",r_surface)
>> storeObject.lib_set(o_id,"__render_array",r_array)
>>
>>
>>
>> To render I use :
>>
>> r_myarray = storeObject.lib_get(o_id,"__render_array")
>> r_mysurface = storeObject.lib_get(o_id,"__render_surface")
>> pygame.surfarray.blit_array(r_mysurface, r_myarray)
>> surface.blit (r_mysurface,(gx,gy))
>>
>>
>>
>> Plz help.
>>
>> -Abhinav
>
>