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[pygame] Fwd: [SDL] SDL 1.2.14 PRE-RELEASE!



hi,

a new SDL release is coming very shortly.  So if you've got bugs/patches that need to make it in, please send them through.

It's likely this will be one of the last 1.2.x releases.

cu,


---------- Forwarded message ----------
From: Sam Lantinga <...>


Here is the PRE-RELEASE version of SDL 1.2.14:
http://www.libsdl.org/tmp/SDL-1.2.14.tar.gz
http://www.libsdl.org/tmp/SDL-1.2.14.zip

Please thoroughly test this, and report bugs to bugzilla:
http://bugzilla.libsdl.org/

Thanks to everybody who contributed feedback and patches for this release!

Here are the major changes since the last release:

General:
* Fixed flicker when resizing the SDL window
* Fixed crash in SDL_SetGammaRamp()
* Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
* Added SDL_NO_LOCK_KEYS environment variable to enable normal up/down
events for Caps-Lock and Num-Lock keys.
* Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
* Fixed a threading crash when a few threads are rapidly created and complete.
* Fixed crash loading BMP files saved with the scanlines inverted.
* Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called
in response to SDL_VIDEORESIZE event.
* Added doxygen documentation for the SDL API headers.

Unix:
* Fixed potential memory corruption due to assembly bug with SDL_revcpy()
* Fixed crashes trying to detect SSE features on x86_64 architecture.
* Fixed assembly for GCC optimized 50% alpha blending blits.
* Added configure option --enable-screensaver, to allow enabling the
screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
* Removed the maximum window size limitation on X11.
* Fixed setting the X11 window input hint.
* Fixed distorted X11 window icon for some visuals.
* Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
* SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value
with GLX_SGI_swap_control.
*  The SDL_VIDEO_FULLSCREEN_HEAD environment variable can be set to 0
to place fullscreen SDL windows on the first Xinerama screen.
*  Added the SDL_VIDEO_FBCON_ROTATION environment variable to control
output orientation on the framebuffer console.
   Valid values are:
       * not set - Not rotating, no shadow.
       * "NONE" - Not rotating, but still using shadow.
       * "CW" - Rotating screen clockwise.
       * "UD" - Rotating screen upside down.
       * "CCW" - Rotating screen counter clockwise.
* Fixed DirectFB detection on some Linux distributions.
* Added code to use the PS3 SPE processors for YUV conversion on Linux.
* Improved support for PulseAudio
* The Network Audio System support is now dynamically loaded at runtime.
* Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
* Fixed crash in SDL_Quit() when a joystick has been unplugged.

Windows:
* Verified 100% compatibility with Windows 7.
* Prevent loss of OpenGL context when setting the video mode in
response to a window resize event.
* Improved mouse input responsiveness for first-person-shooter games.
* The SDL_STDIO_REDIRECT environment variable can be used to override
whether SDL redirects stdio to stdout.txt and stderr.txt.
* Fixed video initialization with SDL_WINDOWID on Windows XP
* Fixed dynamic object loading on Windows CE.

Mac OS X:
* SDL now builds on Mac OS X 10.6 (Snow Leopard).
 Eric Wing posted a good rundown on the numerous changes here:
http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html
*  The X11 video driver is built by default.
*  Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
*  Fixed setting the starting working directory in release builds.

Enjoy!