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[pygame] Pygame detect writable status of a file?
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Pygame detect writable status of a file?
- From: Eric Pavey <warpcat@xxxxxxxxx>
- Date: Mon, 19 Oct 2009 17:17:28 -0700
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- Delivery-date: Mon, 19 Oct 2009 20:17:31 -0400
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I feel like I'm missing something in the prefs, and this behavior has been on three different machines (two winXP, one Vista) with Wing:
I have a file that is read-only, I open it in wing. I can't edit it. So I make it writable (managed through Perforce). The only way (that I can so far find) for Wing to recognize that its writable is to close the file and re-open it. If I do the opposite: Start with it writable and then make it read-only, this seems to confuse Wing: I save, it doesn't error, but nothing saves either (but it makes you think you saved ok). The other editors I use seem to auto-detect the file-writable status.
Any thoughts?
thanks